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Adventuring Gear
When you take the Attack action, you can replace one of your attacks with throwing a flask of Al-chemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see “Rules Glossary”).
PHB2024 (p.222)
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