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Spell Details

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d4d6d8d10d12d20d4d6

Charm Monster

Level 4, enchantment

Casting Time:1 action
Range:30 feet
Components:V, S
Duration:1 hour

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At Higher Levels

You can target one additional creature for each spell slot level above 4.

Found on p.249 of PHB2024, and on p.151 of XGE (Free Rules)

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