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Spell Details

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Disintegrate

Level 6, transmutation

Casting Time:1 action
Range:60 feet
Components:V, S, M
Duration:Instantaneous
Classes:Sorcerer, Wizard
a lodestone and dust

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

At Higher Levels

The damage increases by 3d6 for each spell slot level above 6.

Found on p.263 of PHB2024 (Free Rules)

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