Complete information about this spell
Level 1, enchantment
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
The damage increases by 1d6 for each spell slot level above 1
Found on p.264 of PHB2024 (Free Rules)
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