d20d4d20d6d6d8d6d12d20d10d20d20d8d4d6d6d20d12

Spell Details

Complete information about this spell

d4d6d8d10d12d20d4d6

Shillelagh

Cantrip, Transmutation

Casting Time:1 bonus action
Range:Touch
Components:V, S, M
Duration:1 minute
Classes:Druid
mistletoe

A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade

The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

Found on p.316 of PHB2024 (Free Rules)

Spellbooks

Save this spell for quick access later

Not in any of your spellbooks yet.

Personal Notes

Visible only to you

Log in to add personal notes about this spell.

Back to Spell List