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Spell Details

Complete information about this spell

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Shining Smite

Level 2, transmutation

Casting Time:1 bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range:Self
Components:V
Duration:Concentration, up to 1 minute
Concentration:Yes
Classes:Paladin

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At Higher Levels

The damage increases by 1d6 for each spell slot level above 2.

Found on p.316 of PHB2024 (Free Rules)

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